![]() At-Tura Estate - Located in southwestern Stormhaven, west of Wayrest.Aphren's Hold - A ruined fort in eastern Stormhaven, northeast of Wayrest.Alcaire Castle - A castle in northwestern Stormhaven.These can award you with experience, gold, and gear. Points of Interest are self-contained stories that explore the lore, characters, and locations within a zone. Portdun Watch - A ruin just west of Firebrand Keep in Stormhaven containing bandits.Pariah Catacombs - A tomb just south of the Pariah Abbey in Stormhaven containing goblins.Norvulk Ruins - A ruin in the north of Stormhaven, north of Wind Keep containing Daedra.Koeglin Mine - A mine on the southwest shore of Stormhaven, southeast of Koeglin Village containing Ember-Eye Slavers.Farangel's Delve - A mine on the southern shore of Stormhaven, west of Farangel's Landing containing Midnight Union smugglers.Bearclaw Mine - A mine on the far east of Stormhaven, north-northwest of the Weeping Giant Wayshrine containing bandits.Delves will always contain a single skyshard and a boss who drops item set gear. (map)ĭelves are solo-able dungeons found throughout the world. Wind Keep Wayshrine - Located east-northeast of Wind Keep.Weeping Giant Wayshrine - Located south of the Weeping Giant.Wayrest Wayshrine - Located in central Wayrest.Soulshriven Wayshrine - Located north of the Soulshriven Tower.Pariah Abbey Wayshrine - Located east of Pariah Abbey.Koeglin Village Wayshrine - Located east of Koeglin Village.Firebrand Keep Wayshrine - Located south of the Firebrand Keep.Dro-Dara Plantation Wayshrine - Located northwest of the Dro-Dara Plantation.Bonesnap Ruins Wayshrine - Located northwest of Bonesnap Ruins.Alcaire Castle Wayshrine - Located east of Alcaire Castle.You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold. Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked. Vaermina's Gambit: Face the Night Terror and end the threat to Stormhaven.Azura's Aid: Cleanse the Shrine of Azura and pray for guidance.Godrun's Dream: Rescue the general from the realm of nightmares.Ending the Ogre Threat: Stop the Ironhand ogres from using a mountain cavern to attack Shinji's Scarp.General Godrun's Orders: Help the Murtag Clan reclaim Shinji's Scarp.Another Omen: Warn High King Emeric of the emergent threat in Gavaudon.The Return of the Dream Shard: Return the stolen Dream Shard to Pariah Abbey.Saving Hosni: Take another trip into the Dreamstride at the At-Tura Estate.Evidence Against Adima: Help Lady Sirali at-Tura collect enough incriminating evidence to exonerate her son.The Signet Ring: Help resolve the situation between Count Hosni at-Tura and his father.Pursuing the Shard: Head to Wayrest to inform High King Emeric of the theft from the Abbey.A Prison of Sleep: Make use of a soporific potion and enter a dreaming sleep.Azura's Guardian: Look for the Spirit Wardens that went to investigate the Cave of Dreams.Fire in the Fields: Help extinguish the fires in the fields at Pariah Abbey.Sir Hughes' Fate: Assuage the evil omens plaguing Sir Hughes.Retaking Firebrand Keep: Put an end to the plan that threatens the Covenant. ![]() ![]() The Flame of Dissent: Stop the Knights of the Flame from attacking the Alik'r army at Alcaire Castle.Tracking Sir Hughes: Track down Sir Hughes at Firebrand Keep.The Safety of the Kingdom: Investigate the assassination attempts at Alcaire Castle.Life of the Duchess: Take action to protect Duchess Lakana of Alcaire.Two Sides to Every Coin: Help the Duchess deliver her message from the castle to the Alik'r camp.Army at the Gates: Derive the true purpose of the Alik'r army at Alcaire Castle.False Accusations: Ensure Koeglin Village remains safe from those who would do it harm.A Dangerous Dream: Find a Lion Guard captain who was kidnapped by Daedric cultists in Stormhaven.Completing these quests can award you with skill points, experience, gold, and gear. Zone Story Quests are the main story arc for the zone.
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